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2 Suits

Watch the suits as well as the ranks before moving a stack. A complete same-suit sequence runs from King down to Ace.

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2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

Meet two-suit Spider

The key details are straightforward. The two-suit layout begins with ten columns and fifty cards in the stock. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game. This mode uses 104 cards divided between spades and hearts.

Move by rank

Here is what to know. A card may land on an exposed card exactly one rank higher, regardless of suit. A six of hearts can therefore sit on a seven of spades. Check both rank and suit before trying to move several cards together. A mixed-suit build does not become a movable group merely because its ranks descend.

Move a group

You can select the first card of that group to move every card below it. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column.

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Collect matching sequences

A red-and-black King-to-Ace column does not count as a completed run. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. Both suits contribute to the total of eight runs needed to win.

Separate mixed builds

Here is what to know. A temporary mixed-suit move can expose a hidden card or release an empty column. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards. Plan how you might separate that mixed build before extending it further.

Keep room to work

Keep these details in mind. Any legal movable group can occupy an empty column. Fill every empty column before requesting another stock deal. Moving a King into a spare column can make space, but the King cannot later land on another rank. You can sometimes return a shorter segment to its original column after exposing a useful card.

Add ten new cards

The key details are straightforward. Five such deals are available at the beginning of the game. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Review exposed moves and empty-column plans before using the stock.

Learn with undo

Keep these details in mind. Undo can reverse a stock deal as well as a normal card move. Undo also restores cards that were turned over or collected by the reversed action. The timer is not rewound when you undo. Use Replay if you want to restart the same shuffled deal from the beginning.

A steadier approach

A suggested move is a possibility to investigate rather than a guaranteed route to victory. Keeping several short matching runs can be easier to manage than one long mixed run. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Revealing hidden cards gradually broadens your choices.

Resume this difficulty

On this website, the following points apply. Turning off local saving removes stored game progress and statistics on this domain. New game replaces the current two-suit deal with a fresh shuffle. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. The game can still run for the current visit when browser storage is unavailable.